But in Game of Thrones, all sorts of people can live or die depending on how you play. In their previous titles, these differences were less than huge, and that made it easy for them to create sequels and subsequent episodes. On the more positive side, as Telltale likes to advertise, your decisions make a difference in the game. After a while I realized that the game was just treading water, and that the season easily could have been concluded in four episodes - or fewer - instead of six. You see an example of the Boltons or Whitehills being evil, you ask somebody to help your house, you learn that help isn’t coming, and then you repeat about a dozen times. The first season also has a problem in that it’s repetitive. And because you end up controlling half of the Forresters, they’re mostly blank slates so you can play them how you want. The Whitehills in particular are just slavering one-dimensional villains, and they’re nothing compared to the likes of Tywin or Cersei Lannister. The main problem with the writing, at least for me, is that the characters aren’t very interesting.
So if you want everything wrapped up neatly at the end, then Game of Thrones isn’t the right game for you. A bunch of bad things happen, but you have to wait until later for their happy endings - if they’re going to get happy endings at all. The first season is sort of like reading “A Game of Thrones” (the book) for the Starks.
TELLTALE GAMES GAME OF THRONES TYRION WITNESSES SERIES
You learn about the Forresters and the Whitehills, and you get a bunch of cameos from well-known characters from the series (including Tyrion, Cersei, Danaerys, Jon Snow, and Ramsay Bolton), but nothing is resolved. It appears that Telltale intends for the game to have multiple seasons, and so this first season is mostly set-up. The writing for Game of Thrones is decent enough, but be warned that the game isn’t really self-contained. If you’ve played any of Telltale’s games in the last few years, then you shouldn’t have any trouble jumping into Game of Thrones, as the controls are the same. The action sequences require you to hit keys at the right time: the WASD keys to move or dodge, and the Q and E keys to struggle with something. The conversations are timed, but you only have to pick between 1-4 dialogue options. What you do in the game is navigate your way through conversations and then sometimes participate in an action sequence, usually a fight. There aren’t any puzzles, and there are barely any inventory objects.
As has been the trend with Telltale, Game of Thrones looks like an adventure, but it’s not.